Another update today, with more of a balancing act theme.
Like the FIA, we’ve had to look at our own “flexi-wing” style issues regarding balancing some aspects of the game. So some things were scrutinised and adjusted to make it a slightly fairer experience.
For Everyone:
- slight adjustment to the importance of drivers stats in game engine to fix a balancing issue.
- driver stats improvement rates will drop off earlier as part of some further overall balancing.
- new dealerships will feature some restrictions as part of a balancing measure to encourage the cycle of development.
(some current dealerships may be cancelled and startup fees refunded at this time).
- fixed an issue with difficulty settings in the alliance races, so the setups are not so easy.
- slightly reduced the effect of track favourites.
- added some new alliance competitions as well as balanced many with a rules update.
- visible warning now apparent when changing chassis, engine or tyres will possibly alter your skill level.
A topic that occasionally is hotly debated is the ability of some players to enter Amateur competitions then deliberately purchasing equipment
that improves the skill level to Professional after the competition is under way. To thwart this exploit, if you purchase equipment that improves
your skill level such that it falls foul of competition entry rules, your drivers will be ejected from the competitions automatically.
This does not affect those who move up a skill level by development methods.
For Race Testers:
- added a race log for the development cup, so you can see more clearly a log of events to speed up debugging.
- fixed several pitstop tyre issues.
- fixed a minor bug with displaying of laptimes and leading zeroes in race replay.
- adjusted some code regarding overtaking attempts.
- added new ‘harder’ mode regarding setups that is less about random but still actually harder.
- slightly more overtaking, however to test the limits of using tyres (and the related bugs), most crashes will be punctures for now.
Most changes will happen by the next race round, if they have not already been active.
If you notice any issues or have a question, please contact feedback: support@pitstopboss.co.uk
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